WebGPU components for React, Vue, Svelte, Solid, JS & Framer
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The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
- godot-shader
- shaders
- game-assets
- godot-engine
📷 A composable image editor using Core Image and Metal.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
A JavaScript API for drawing unconventional text effects on the web.
ChatGPT-powered shader generator for Unity
⚡️ A fast 2kB low-level WebGL API.
curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.
Godot - Realistic Water Shader
- godot
- godot-engine
- shader
- godot-shader
The repository host gives no description.
A apple music cover picture shadow style image library
- swift
- shadow
- image
- ui
Clspv is a compiler for OpenCL C to Vulkan compute shaders
- spirv
- vulkan-compute-shaders
- opencl
- spir
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
- vulkan
- raytracing
- graphics-engine
- graphics-library
Google Chrome DevTools extension to live edit WebGL GLSL shaders
- chrome-devtools-extension
- javascript
- google-chrome
- shader-editor
A friendly web-component for writing and rendering shaders.
Script to Purge The Steam Decks Shader Cache
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
- vulkan
- netstandard
- csharp
- dotnet
A simple Godot shader that simulates CRT Displays
Application of music theory in audio reactive visualizations
Using custom vertex and fragment shaders in ThreeJS