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Tag: Graphics and 3D
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The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

Clspv is a compiler for OpenCL C to Vulkan compute shaders

  • spirv
  • vulkan-compute-shaders
  • opencl
  • spir

Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.

EasyAGAL is an open source ActionScript library that simplifies coding assembly language shaders. Advantages include: Code completion and hinting, easier-to-read code, macro libraries -- including trigonometry functions like atan2(), color blending formulas from Photoshop, and more -- ready to use in your own shaders.