Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
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Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
- path-tracer
- gltf
- graphics
- physically-based-rendering
Embree ray tracing kernels repository.
Black hole simulation project:
Ray tracing and hybrid rasterization of Gaussian particles
- 3d-reconstruction
- computer-vision
- gaussian-splatting
- ray-tracing
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
- pathtracing
- raytracing
- realtime
- global-illumination
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
High performance physically based renderer in C++11
Sionna: An Open-Source Library for Research on Communication Systems
- communications
- 5g
- 6g
- machine-learning
The Persistence of Vision Raytracer (POV-Ray)
- pov-ray
- 3d-graphics
- 3d-rendering
- raytracing
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
Vulkan RTX path tracer with a declarative ES7-like scene description language.
- raytracing
- path-tracing
- rtx
- qt
WebGPU Ray Tracing eXtension