OpenGL Mathematics (GLM)
- glm
- opengl
- mathematics
- vector
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OpenGL Mathematics (GLM)
C++ tensors with broadcasting and lazy computing
SIMD-accelerated distances, dot products, matrix ops, geospatial & geometric kernels for 16 numeric types — from 6-bit floats to 64-bit complex — across x86, Arm, RISC-V, and WASM, with bindings for Python, Rust, C, C++, Swift, JS, and Go 📐
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
A lightweight high performance tensor algebra framework for modern C++
A thin layer of graphic data types
SIMD powered simple-math numerical operations on arrays for Common Lisp through CFFI [still experimental]