Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
- reliable-messages
- networking
- game-development
- realtime-messaging
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Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Lightweight, facility, high performance golang based game server framework
💡Extremely fast enterprise server framework, can be used in RPC, game server, web server.
明日方舟「卫戍协议:盟约」非官方同人复刻:浏览器自走棋塔防,单人或 1–4 人联机合作(非商业)
💨 A real time messaging system to build a scalable in-app notifications, multiplayer games, chat apps in web and mobile apps.
A multiplayer geography game using Websockets
JSON-RPC 2.0 implementation over WebSockets for Node.js and JavaScript/TypeScript
An open-source 2D battle royale game inspired by surviv.io. Work in progress.
GDScript and Godot client for real-time Phoenix Framework Channels
Control OBS from inside a Godot game or app.
websocket client pure lua implement for love2d
high performance net library for game server 适用于游戏项目的高性能网络库
Chessmata: chess game for humans and AI agents
WebGL: Babylon.JS & SocketIO- Videogame: Online Multiplayer First Personnal Shooter (Demo on Heroku) - WIP
Non-blocking love2d HTTPS/HTTP library
Repo for a Game Maker Socket.IO extension