Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
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SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
A node.js-style module system for GLSL! :sparkles:
Google Chrome DevTools extension to live edit WebGL GLSL shaders
- chrome-devtools-extension
- javascript
- google-chrome
- shader-editor
A simple Godot shader that simulates CRT Displays
A portable and modular superset of WGSL
Lisp to GLSL Language Translator
WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.
Library for shader debugging and profiling for Vulkan and OpenGL
- vulkan-api
- opengl
- cplusplus