Productive, portable, and performant GPU programming in Python.
- taichi
- differentiable-programming
- gpu-programming
- sparse-computation
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Productive, portable, and performant GPU programming in Python.
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
NumPy & SciPy for GPU
🐍 Geometric Computer Vision Library for Spatial AI
Blender addons to make the bridge between Blender and geographic data
Associate files with Eloquent models
Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
A node.js-style module system for GLSL! :sparkles:
Open scientific N-dimensional image processing :microscope: :sparkler:
A Python package to visualise neuroanatomical data in atlas space
Your project is scattered across too many tools. Map the chaos on an infinite canvas where notes, files, TO-DOs (and more!) finally live together.
Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.
Easily convert images with Glide
SPX is a graphics control client for HTML and OGraf templates for live video productions and live streams using CasparCG, OBS, vMix, or similar software.
A multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive XR experiences.
Functional HTML5 and XML library for the Scala platform
A simple Vulkan-based renderer for my master thesis on real-time transparency
An extensible client for controlling real time graphics
A Delphi alpha-aware graphics class similar to TCanvas, for transparent drawing.
SoftwareRenderer written in Delphi
Plugins for ImageJ - color space conversions and color calibration
GLOBE_3D: a real-time 3D Engine written in Ada
A Go project to explore the math to calculate and present data in a map using the `Web Mercator Projection`