Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
- vulkan
- dxbc
- d3d11
- spir-v
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Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Lightweight and modular C++11 graphics middleware for games and data visualization
Safe and rich Rust wrapper around the Vulkan API
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Computational toolbox for large scale Calcium Imaging Analysis, including movie handling, motion correction, source extraction, spike deconvolution and result visualization.
Clspv is a compiler for OpenCL C to Vulkan compute shaders
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Google Chrome DevTools extension to live edit WebGL GLSL shaders
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
Simple private image server 🖼️
AS3 framework for GPU-based image processing
C# Bindings for the Vulkan API & SPIR-V
TranslatedBuild your own Minecraft-inspired 3D personal website.
C++ implementation of the Local Binary Pattern texture descriptors. This class integrates with OpenCV and FFTW3 to bring a complete and fast implementation of the popular descriptors: LBP u2, ri, riu2 & hf. The routines for calculating these descriptors are inspired by the Matlab code of the original authors.
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.
Plugin component for PlayCanvas which enables support for Spine animations.
Supports Spine renderer versions 3.8 to 4.2 on OpenFL
Actionscript 3.0 library for FFT, SURF, edge detection, fluid solver, etc