Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
- webgl
- webgl2
- javascript
- game-engine
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Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Descent 3 by Outrage Entertainment
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
Transforms the Script UI into an IDE like UI. Multiline Tabs, Splitting, Outline with unique icons that shows all members of the script. Quick search and function override functionality.
RPG game action-adventure MMO built with Godot and Rust.
2D Game Engine with Lua Scripting made on top of SFML !
Retro ESP32 is a turbo charged Odroid Go Launcher, Emulator and ROM Manager
A plugin for Godot 4.x. SignalVisualizer displays the current scene's signals and connections in a easy to read graph and tree dock.
an augmented reality attempt
An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.
A simple Godot shader that simulates CRT Displays
Cross-platform C++17 Runtime Reflection Library
C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.
Unofficial PC port of the Xbox 360 version of Army of Two (2008). Online co-op supported.
An interactive physics engine & library.
Cross Platform D-Lang Game Engine with scripting support
A jQuery-based javascript library for parsing and displaying chess games.
Antialiased primitives library for GameMaker
Water splash node 2D for Godot game engine
A modern mod manager for all your games with built-in Archipelago support.
GitHub-ReadMe-Bagdes displaying "Made With game Maker" with the Game Maker Icon, based on shields.io badges, in markdown
🖥️📱 A framework for GMS2 that automatically handles resizing the game view across different display and window sizes.
[JS] A widget that displays your Steam account status in the Scriptable app.