A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
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2D and 3D physics engines focused on performance.
A fast and lightweight 2D game physics library.
- c
- 2d
- 2d-physics
- rigid-body
High performance 2D collision detection system with realistic physics responses.
- physics-engine
- physics-2d
Simple Physics Library written in Haxe
- haxe
- haxelib
- 2d-physics-engine
- gamedev
A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
- gamemaker-studio-2-3
- gamemaker
- gamemaker-studio-2
- collision-detection
2D Collision Detection for Lua using the Separating-Axis Theorem
- collision-detection
- 2d-game-framework
- love2d
- lua-library
Very experimental. Made mostly for a game project for visuals, never ended up using it.
- gamemaker
- verlet-integration