State Management and Multiplayer Networking for Turn-Based Games
- boardgames
- game-engine
- tabletop
- react
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State Management and Multiplayer Networking for Turn-Based Games
LimboAI - Behavior Trees and State Machines for Godot 4
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Digital Estate Planning: The Game
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Futuristic Luau for every universe.
A Civilization-style strategy game about governing Israel from 15 May 1948. Real ministers, real map, every fact sourced. Unity + deterministic C# sim.
💾 Patches to add save state support to Game Boy games when playing on the original hardware
Finite State Machine for GameMaker
A simple Finite State Machine for Godot
Play classic arcade games on a 64x64 RGB LED Matrix, powered by the Raspberry RP2040.
A simple, but powerful scene/gamestate manager that uses a stack
State-based animation system for GameMaker Studio 2
Finite State machine module for Game Maker Studio 2.3+
An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games