Open3D: A Modern Library for 3D Data Processing
- mesh-processing
- computer-graphics
- opengl
- cpp
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Open3D: A Modern Library for 3D Data Processing
A collection of GICP-based fast point cloud registration algorithms
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
A lean C++ library for working with point cloud data
Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
TriWild: Robust Triangulation with Curve Constraints
Allocators, I/O streams, math, geometry, image and audio processing for D
RTree2D is a 2D immutable R-tree for ultra-fast nearest and intersection queries in plane and spherical coordinates
An Erlang implementation of the R*-tree spacial data structure
Tiny header-only C++17 library for lat/lng geometry: distance, bearing, area, point-in-polygon and path proximity
Generic, zero-alloc, 100%-test covered Quadtree for golang
Generic 2D grid
Crystal implementation of "K-Dimensional Tree" and "N-Nearest Neighbors"