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A fast and extensible gapless AudioPlayer/AudioStreamer for OSX and iOS (iPhone, iPad)
An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
- audio-library
- dotnet
- audio
Real-time audio streaming over the network.
- real-time
- audio
- streaming
- networking
Streaming and realtime audio manipulation with AVAudioEngine
- avaudioengine
- swift
- streaming-audio
- streaming
cross-library (GStreamer + Core Audio + MAD + FFmpeg) audio decoding for Python
- python
- audio
Package flac provides access to FLAC (Free Lossless Audio Codec) streams.
NI Media is a C++ library for reading and writing audio streams.
- cpp
- cpp14
- audio
- streams
Allocators, I/O streams, math, geometry, image and audio processing for D
- utility-library
- dlang
- linear-algebra
- computational-geometry
A python library for real-time audio time-scale modification procedures
- python
- numpy
- gstreamer-plugins
- time-scaling
A Python 3 compatible fork of rgain -- ReplayGain tools and Python library
- multimedia
- audio
- replaygain
- analysis
:eyeglasses: Stream for rendering audio data
A humble attempt to decode MP3 and parse/play Shoutcast, Icecast and Limewire streams with embedded metadata in AS3
Extracts an audio stream from a media file.
- ffmpeg
- fluent-ffmpeg
Local audio recorder (no streaming server required). Currently requires Flash Player 10.1 or above.