The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
- asset-pipeline
- assets
- game-development
- c-plus-plus
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The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Advanced Minecraft Interface and Data/Structure Tracking
A structured database with a local web service to edit it
A script that takes a sprite, divides it into blocks and makes them explode 💥!
High-performance Valorant aimbot with adaptive smooth tracking and precise auto aim. Fully configurable, low detection risk design, clean modular structure. Easy setup for current patch.
Powerful Minecraft FPS booster and performance optimization mod. Dramatically increases frames, reduces lag, and optimizes rendering for 1.20–1.21. Forge & Fabric support, clean modular structure.
F# RISC-V Instruction Set formal specification
Construct dynamic and intuitive topbar icons. Enhance the appearance and behaviour of these icons with features such as themes, dropdowns and menus.
Describe a mod or a structure and this terminal agent builds it in Minecraft: ghost preview before placing, one-step undo, datapacks that reload clean, survival materials list.
A Godot Engine addon/SDK to interface with Azure PlayFab - playfab.com
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
An infrastructure-as-code and deployment tool for Roblox.
Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
Data format converters for GameMaker LTS 2022
A curated list of tools, tutorials, examples, and much more, for the awesome game development engines Construct 2 and Construct 3
:checkered_flag: 2D car crashing game armageddon
Library of constructors operating and improving primary GameMaker functionalities.
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
⛰️ Collidable, destructible terrain in GameMaker Studio 2
foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
A Stream implementation for GameMaker Studio 2.3+, allowing fluent APIs to manipulate various data structures
A modern gamemaker language implementation of simple, robust and performant buffering of large complex structured mixed-type data stored in binary files that resolves issues with json_stringify.