Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
- game-engine
- strategy-game-engine
- csharp
- cross-platform
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Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
The Ren'Py Visual Novel Engine
A modern & fully featured HTML5 game engine (2D & 3D) for JavaScript/TypeScript, with WebGL/WebGPU rendering, built-in physics, Tiled map & glTF support and WebAudio.
A complete 3-D game development suite written in Java.
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
The ioquake3 community effort to continue supporting/developing id's Quake III Arena
An open-source fighting game engine that supports MUGEN resources.
Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source.
A free JavaScript game engine library with a web-based comprehensive suite of toolset for making HTML5 games. http://www.qiciengine.com
Stable repository of the modernized X-Ray 1.6 game engine
A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
Cross Platform D-Lang Game Engine with scripting support
A 3D-graphic and game engine for Delphi and Windows.
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.