A High-Quality Real Time Upscaler for Anime Video
- anime
- upscaling
- upsampling
- video-processing
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A High-Quality Real Time Upscaler for Anime Video
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
A portable and modular superset of WGSL
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
libGDX post-processing visual effects
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
HaxeFlixel Shaders and Supporting Utilities