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Tag: Games
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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

  • header-only
  • modern-cpp
  • cpp
  • entity-component-system

Pterodactyl® is a free, open-source game server management panel built with PHP, React, and Go. Designed with security in mind, Pterodactyl runs all game servers in isolated Docker containers while exposing a beautiful and intuitive UI to end users.

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.

Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color

A continuation of the popular Artemis ECS framework

  • artemis-odb
  • entity-component-system
  • framework
  • gamedev-framework

This is an Old School horizontal scroller 'Shoot Them All' game in bash. With multiplayer modes team and duel. You have to defeat 100 aliens to fight with Boss. I'm using netcat for client-server exchange in multiplayer mode. So netcat have to be installed on system if you wish to play with friend. Terminals on both hosts have to be with equal dimensions.

A fast, portable Entity Component System for Luau

  • data-oriented
  • data-oriented-design
  • ecs
  • entity-component-system