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Tag: Graphics and 3D
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TranslatedOpen-source manuscript of 《深入理解 AI Infra:量化分析与系统设计》 (In-Depth Understanding of AI Infra: Quantitative Analysis and System Design), by 李博杰 (Li Bojie): starting from hardware constraints and model architecture, it quantitatively derives the system design of LLM inference and training. Includes the full text of the book, a PDF, and companion calculation tools and experiments

  • accelerator
  • ai-infra
  • ai-infrastructure
  • book

A great looking and easy-to-use photo-management-system you can run on your server, to manage and share photos.

A great looking and easy-to-use photo-management-system you can run on your server, to manage and share photos.

  • photos
  • photo-management
  • gallery
  • hacktoberfest

Dockerized application that resizes and crops images on the fly, delivering optimized images in formats such as AVIF, WebP, MozJPEG, or PNG using ImageMagick, with an efficient caching system.

eBPF based always-on CPU/GPU profiler auto-discovering targets in Kubernetes and systemd, zero code changes or restarts needed!

Pure Go GPU Application Framework — windowing, input, lifecycle, platform abstraction. Part of the GoGPU ecosystem.

Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.

Enterprise-grade 2D graphics library for Go. Pure Go, zero CGO. Part of GoGPU ecosystem.

A Dockerfile generator for running OpenGL (GLX) applications with nvidia-docker2, CUDA, ROS, and Gazebo on a remote headless server system by using VirtualGL&VNC and Lubuntu Desktop