A refreshingly simple data-driven game engine built in Rust
- bevy
- gamedev
- game-engine
- open-source
76,855 visible repositories in the index
1–20 of 20 · Most stars
A refreshingly simple data-driven game engine built in Rust
A retro game engine for Python
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
3D engine with modern graphics
TIC-80 is a fantasy computer for making, playing and sharing tiny games.
3D C++ Game Engine - yet another open source game engine
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D
Dagor Engine and Tools source code from Gaijin Games KFT
A complete and cross-platform game engine designed for flexibility, performance and fast iteration.
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Stable repository of the modernized X-Ray 1.6 game engine
World building for everyone
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
voxeliq is an open source block-based game engine implementation developed with C#
A simple game engine built using raylib and mruby
A free cross-platform game engine focusing on fast prototyping and having fun with Luau scripting
Open Source Fantasy Console in pure Rust [Core]
2D GPU Accelerated Game Engine for Flash Stage3D
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.