Open3D: A Modern Library for 3D Data Processing
- mesh-processing
- computer-graphics
- opengl
- cpp
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Open3D: A Modern Library for 3D Data Processing
A modular geospatial engine written in JavaScript and TypeScript
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
The public CGAL repository, see the README below
3D visualization and mesh analysis for science and engineering
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
A python module for scientific analysis of 3D data based on VTK and Numpy
Flexible Collision Library
A .NET GIS solution that is fast and reliable for the .NET platform.
The Polygon Mesh Processing Library
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
ANSI C library for NURBS, B-Splines, and Bézier curves with interfaces for C++, C#, D, Go, Java, Javascript, Lua, Octave, PHP, Python, R, and Ruby.
Immutable in-memory R-tree and R*-tree implementations in Java with reactive api
A lean C++ library for working with point cloud data
Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
Qhull development for www.qhull.org -- Qhull 2020.2 (8.1-alpha1) at https://github.com/qhull/qhull/wiki
Robust Tetrahedral Meshing in the Wild.
Fast Tetrahedral Meshing in the Wild
A thin layer of graphic data types
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
Voronoi / Delaunay tessellations on the sphere
D3 plugin which computes a treemap based on a Voronoi tesselation
:spider_web: Simple mesh generator inspired by distmesh.