AI audio watermark removal & forensic anti-attribution toolkit. Neutralizes Suno, Udio, and neural fingerprints with ISO 226 perceptual masking.
- ai-audio
- anti-attribution
- audio-forensics
- audio-processing
72,362 visible repositories in the index
1–13 of 13 · Most stars
AI audio watermark removal & forensic anti-attribution toolkit. Neutralizes Suno, Udio, and neural fingerprints with ISO 226 perceptual masking.
Core Audio, Cordially: A sophisticated framework for iOS audio applications, built so you don't have to.
Graph-oriented live coding language and music/audio DSP library written in Rust
Arduino library to play MOD, WAV, FLAC, MIDI, RTTTL, OGG/Opus, MP3, and AAC files on I2S DACs or with a software emulated delta-sigma DAC on the ESP8266 and ESP32 and Pico
An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
The Amazing Audio Engine is a sophisticated framework for iOS audio applications, built so you don't have to.
Remove aircraft Doppler signatures from audio/video so recordings can't be geolocated from flyovers. Includes a reference attack scorer to measure it.
Start recording when the user speaks
A library for augmenting annotated audio data
Sound Synthetizer Library implemented in Ada, from wavtable it resamples the elements and permit to create chords and notes from it. It use soundio, or alsa or win32 sound subsystem
A system-wide refactor (modernization) of the GameBoy Tracker (aka the Paragon 5) replayer created by Stephane Hockenhull.
this is an upgrated version of the Sound Manager Class from Matt Przybylski. See http://evolve.reintroducing.com/2011/01/06/as3/as3-soundmanager-v1-4/
This Actionscript (AS3) framework was created to facilitate use of the powerful standingwave3 audio framework developed by maxl0rd written with Adobe Alchemy. This codebase was birthed out of the need for an easy audio looping solution. Examples of use are provided. The standingwave3 framework is available here: https://github.com/maxl0rd/standingwave3