OpenGL Mathematics (GLM)
- glm
- opengl
- mathematics
- vector
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OpenGL Mathematics (GLM)
a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.
Add built-in support for quaternions to numpy
Code for the Nature Scientific Reports paper "Pathologist-level classification of histologic patterns on resected lung adenocarcinoma slides with deep neural networks." A sliding window framework for classification of high resolution whole-slide images, often microscopy or histopathology images.
A Python native dynamical system simulation framework in the block diagram paradigm.
A thin layer of graphic data types
A fully featured, pythonic library for representing and using quaternions
The RAW JavaScript Quaternion library
Fork of https://gitlab.mpcdf.mpg.de/mtr/pocketfft to simplify external contributions
means completeness and balancing, from the Arabic word الجبر
Toolbox for the analysis of smFISH images.
Peax is a tool for interactive visual pattern search and exploration in epigenomic data based on unsupervised representation learning with autoencoders
A pure Crystal Vector Math library
C++ modules for scalar, vector and complex math. And maths.