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The world's fastest open query engine for sub-second analytics both on and off the data lakehouse. With the flexibility to support nearly any scenario, StarRocks provides best-in-class performance for multi-dimensional analytics, real-time analytics, and ad-hoc queries. A Linux Foundation project.

AFL++ is a state-of-the-art fuzzer, and #1 in benchmarks. It was originally based on AFL. Today it comes with qemu 5.1, collision-free coverage, enhanced laf-intel & redqueen, AFLfast++ power schedules, MOpt mutators, unicorn_mode, and a lot more!

A simple, battle-tested and generic set type for the Go language. Trusted by GoogleCloudPlatform, Docker, 1Password, Ethereum and Hashicorp.

  • go
  • set
  • threadsafe
  • datastructures

Version 1.2. This is the source code to STUNTMAN - an open source STUN server and client code by john selbie. Compliant with the latest RFCs including 5389, 5769, and 5780. Also includes backwards compatibility for RFC 3489. Compiles on Linux, MacOS, BSD, Solaris, and Win32 with Cygwin. Windows binaries avaialble from www.stunprotocol.org.

One of the World's Fastest .NET CSV Parsers. Modern, minimal, fast, zero allocation, reading and writing of separated values (`csv`, `tsv` etc.). Cross-platform, trimmable and AOT/NativeAOT compatible with blazing fast SIMD vectorized parsing.

  • csharp
  • csv
  • csv-parser
  • csv-reader

vfsStream is a stream wrapper for a virtual file system that may be helpful in unit tests to mock the real file system. It can be used with any unit test framework, like PHPUnit or SimpleTest.

Free open-source modern C++20/23 framework to create console (CLI), forms (GUI like WinForms) and unit test (xUnit) applications and libraries on Windows, macOS, Linux, iOS, Android, FreeBSD, Haiku, and SerenityOS.

"Security Incidents In A Box!" A modular, menu-driven, cross-platform tool for building customized, time-delayed, distributed security events. Easily create custom event chains for Blue- & Red Team drills and sensor / alert mapping. Red Teams can create decoy incidents, distractions, and lures to support and scale their operations. Build event sequences ("narratives") to simulate realistic scenarios and generate corresponding network and filesystem artifacts.