Community-built comprehensive 2D content creation appplication for graphic design, digital art, and interactive real-time motion graphics powered by a node-based procedural graphics engine
- graphics-editor
- photo-editor
- 2d-graphics
- art
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Community-built comprehensive 2D content creation appplication for graphic design, digital art, and interactive real-time motion graphics powered by a node-based procedural graphics engine
A High-Quality Real Time Upscaler for Anime Video
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
glTF – Runtime 3D Asset Delivery
Real-Time Rendering Framework
pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.
A GPU accelerated image and video processing framework built on Metal.
Modern C++ library for the development of real-time graphical applications
(IROS 2020, ECCVW 2020) Official Python Implementation for "3D Multi-Object Tracking: A Baseline and New Evaluation Metrics"
Swift image slideshow with circular scrolling, timer and full screen viewer
Laser Odometry and Mapping (Loam) is a realtime method for state estimation and mapping using a 3D lidar.
Real-Time Strategy game 3D engine coded in pure java
Profiling / Debugging assist tools for iOS. (Memory Leak, OOM, ANR, Hard Stalling, Network, OpenGL, Time Profile ...)
A cross-platform 2D game engine
Compatible client of Ace of Spades 0.75
GRASS - free and open-source geospatial processing engine
Super Fast and Accurate 3D Object Detection based on 3D LiDAR Point Clouds (The PyTorch implementation)
Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. Built with Claude Code (Opus 5.5). Opens from a single 61 KB HTML file in Chrome.
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
Thin, unified, C++-flavored wrappers for the CUDA APIs
Real-Time 3D Semantic Reconstruction from 2D data
[Siggraph Asia 2013] Large-Scale, Real-Time 3D Reconstruction
HARFANG 3D source code public repository
Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps