Generate any location from the real world in Minecraft with a high level of detail.
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🐝 behavior tree AI for Godot Engine
LimboAI - Behavior Trees and State Machines for Godot 4
- behavior-tree
- godot-engine
- game-developement
- state-machines
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
- libgdx
- pathfinding
- steering-behaviors
- formation-motion
A plugin for Godot 4.x. SignalVisualizer displays the current scene's signals and connections in a easy to read graph and tree dock.
ReStreet: FIFA Street (2012) recompiled for Windows PC, with online play, a launcher with friends, chat and rooms. Bring your own game.
- fifa-street
- game-preservation
- launcher
- online-multiplayer
🌳 Plugin for procedural generation of 3D trees of varying complexity for Godot Engine.
KnoxMap: turn any real place into a playable Project Zomboid Build 42 map (built on Knoxify)
- build-42
- map-generator
- openstreetmap
- project-zomboid
Zed support for the Godot game engine and the GDScript language
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
- header-only
- cpp-library
- game-development
- qt5
Tool for generating trees in Godot Engine
A behavior tree implementation in lua.
- game-ai
- behavior-tree
- gamedev
Procedural Cross-Platform 3D Tower Defense WebGame with Physics and AI and Procedural Sound
- babylonjs
- javascript
- typescript
- projectiles
:fire: Canvas based HTML5 game where a player has to extinguish fire on trees using his magical water tank in order to save the Burning Forest.
A simple behavior tree system for Gamemaker Studio 2
Dijkstra algorithm solution in GameMaker (Studio 2) to find shortest path in graph between two points.
An ActionScript 3.0 binary decision tree for AI bot/agent in a video games