Blender addons to make the bridge between Blender and geographic data
- blender
- addon
- geospatial
- gis
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Blender addons to make the bridge between Blender and geographic data
The public CGAL repository, see the README below
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
The Polygon Mesh Processing Library
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Qhull development for www.qhull.org -- Qhull 2020.2 (8.1-alpha1) at https://github.com/qhull/qhull/wiki
Robust Tetrahedral Meshing in the Wild.
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
Voronoi / Delaunay tessellations on the sphere
TriWild: Robust Triangulation with Curve Constraints
Delaunay triangulation for convex polygon
A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
2D triangulation library. Allows translating lines and polygons (both based on points) to the language of GPUs.