A hierarchical inference engine for frontier MoE models: hot experts on the GPU (CUDA, Vulkan), warm ones in RAM, cold ones streamed from NVMe. Written in C, runs on the hardware you already own.
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TranslatedOpen-source AI short drama and motion comic creation tool with an infinite canvas, AI agents, storyboarding, image and video generation. Self-hosted and extensible, with a canvas-based approach similar to LibTV and TapNow. Additional details from the Chinese text: Toonflow is a tool for making short dramas and motion comics: an open-source AI video creation platform that integrates script writing, intelligent storyboarding, character and scene asset management, image generation and video generation. It combines an infinite canvas, AI Agents and visual workflows, and supports local deployment, a choice of your own models, cross-platform clients, MCP and plugin extensions.
- ai-content-creation
- generative-ai
- image-generation
- text-to-video
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
A GPU accelerated image and video processing framework built on Metal.
A simple, performant, and lightweight SVG parser
A simple way to play with the image!
- swift
- filter
- playground
- image-processing
DrawingBotV3 is a software for converting images into vector art
- hpgl
- video-processing
- svg
- image-to-vector
Conway's Game of Life implemented as an artistic, abstract macOS screensaver and tvOS app using SpriteKit
- conways-game-of-life
- spritekit
- gamekit
- game-of-life
OGraf is an Open specification for HTML based Graphics, used in live television and post production workflows.
- ebu
- graphics
- ograf
- television
An extensible client for controlling real time graphics