Stable Diffusion web UI
- deep-learning
- diffusion
- image-generation
- image2image
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Stable Diffusion web UI
Invoke is a leading creative engine for Stable Diffusion models, empowering professionals, artists, and enthusiasts to generate and create visual media using the latest AI-driven technologies. The solution offers an industry leading WebUI, and serves as the foundation for multiple commercial products.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
NumPy & SciPy for GPU
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
A modern cross-platform low-level graphics library and rendering framework
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Helix Toolkit is a collection of 3D components for .NET.
ILGPU JIT Compiler for high-performance .Net GPU programs
A fast and simple image viewer / editor for many operating systems
Kotlin extensions for the libGDX game framework
An efficient C++20 GPU numerical computing library with Python-like syntax
HARFANG 3D source code public repository
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Pure Go WebGPU Implementation
WebGPU Ray Tracing eXtension
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.