A High-Quality Real Time Upscaler for Anime Video
- anime
- upscaling
- upsampling
- video-processing
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A High-Quality Real Time Upscaler for Anime Video
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
A portable and modular superset of WGSL
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
Pixel art upscaling shader for awkward resolutions for GameMaker
HaxeFlixel Shaders and Supporting Utilities