A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
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2D and 3D physics engines focused on performance.
Direct port of the Bullet physics engine to JavaScript using Emscripten
Simple Physics Library written in Haxe
- haxe
- haxelib
- 2d-physics-engine
- gamedev
An interactive physics engine & library.
- physics-engine
- box2d
- physics-simulation-library
- physics-2d
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
- 3d
- delphi
- freepascal
- game-development
slick is a simple to use polygon collision library inspired by bump.lua
A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
- gamemaker-studio-2-3
- gamemaker
- gamemaker-studio-2
- collision-detection
2D Collision Detection for Lua using the Separating-Axis Theorem
- collision-detection
- 2d-game-framework
- love2d
- lua-library
Very experimental. Made mostly for a game project for visuals, never ended up using it.
- gamemaker
- verlet-integration
An Object Library for LOVE2D