A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Repository Index
47,133 repositories indexed
1–8 of 8 · Most stars
A portable and modular superset of WGSL
WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.
Real-time film emulation for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets.
- film-emulation
- hlsl
- post-processing
- unreal-engine
A fully customizable webgl shader sandbox to embed in your pages
EasyAGAL is an open source ActionScript library that simplifies coding assembly language shaders. Advantages include: Code completion and hinting, easier-to-read code, macro libraries -- including trigonometry functions like atan2(), color blending formulas from Photoshop, and more -- ready to use in your own shaders.
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
Library for shader debugging and profiling for Vulkan and OpenGL
- vulkan-api
- opengl
- cplusplus