Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
- vulkan
- dxbc
- d3d11
- spir-v
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Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
Vulkan Bootstrapping Iibrary
Real-time path tracer VKPT integrated into q2pro Quake 2 client.
Vulkan API for JavaScript/TypeScript
Vulkan 2D graphics library
Vulkan best practice for mobile developers
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
High-performance Vulkan driver with automated resource management and execution
Experimental High Level Framework for Vulkan
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
C# Bindings for the Vulkan API & SPIR-V
VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power
Vulkan-based implementation of 3Dfx Glide for Linux / Wine, spun off from DXVK.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Common Lisp/CFFI bindings for the Vulkan API.
Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects