Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
- simulation
- robotics
- kinematics
- virtual-reality
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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Lua Virtual Reality Framework
Develop and export WebXR experiences using Unity WebGL
Play any game
Support scenes for AR and VR in Godot
:video_game: Unity SDK to use the IBM Watson services.
A Meta Quest emulator for PC VR. Play the Quest games you own on Windows and Linux.
Easily stream your Vimeo videos into Unity or record and publish out to Vimeo.
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.
An VR game about saving a bunch of little pigs swimming on the shore of a beach