RenderDoc is a stand-alone graphics debugging tool.
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Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Graphics API Debugger
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.
Comparison of OpenGL and Vulkan API in terms of performance.