PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
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PlayStation 3 emulator and debugger
OpenGL Mathematics (GLM)
One stop solution for all Vulkan samples
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Open-Source Vulkan C++ API
Tutorial for the Vulkan graphics and compute API
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
Vulkan Bootstrapping Iibrary
Code repository for Vulkan Cookbook by Packt
Modern and easy-to-use library for Vulkan
⚡ Datoviz: high-performance GPU rendering for scientific data visualization
HARFANG 3D source code public repository
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Examples and demos for the Vulkan C++ API
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.
Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects