Tool for automatic PS5 executables porting to Linux and Windows
- dynamic-library
- game-porting
- ps5-tools
- vulkan
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Tool for automatic PS5 executables porting to Linux and Windows
PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
PlayStation 3 emulator and debugger
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
Minecraft: Java Edition 26.3 rewritten from scratch in Rust, checked against vanilla with 281 differential harnesses. Get it with the Horizon launcher.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
TranslatedOpen-source compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion. Runs your own Switch copy natively on iPhone, iPad, Mac, Android and HarmonyOS — full touch controls, 60 fps, new endgame modes. Bring your own game files. Open-source iOS / macOS / Android / HarmonyOS compatibility layer for Diablo II: Resurrected (《暗黑破坏神 II:狱火重生》) Reign of the Warlock (术士君临)
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
SpartanPort: unofficial PC port of God of War III Remastered (PS4) for Windows and Linux (AppImage). Original x86-64 code runs directly on the CPU with a custom runtime; graphics use shadPS4's Vulkan video core. Launcher, in-game menu, controller icons and up to 240 FPS. Requires your own game dump. No game files included.
Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
Vulkan Quake port based on QuakeSpasm
A high speed C++17 Vulkan game engine
Modern C++ library for the development of real-time graphical applications
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) — usa o seu próprio dump.
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
DDraceNetwork, a free cooperative platformer game
Vulkan 2D graphics library
Unofficial native Windows port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
HARFANG 3D source code public repository
Bloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates.