Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
- pbr
- graphics
- 3d-graphics
- real-time
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
A cross-platform, safe, pure-Rust graphics API.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Lightweight and modular C++11 graphics middleware for games and data visualization
Safe and rich Rust wrapper around the Vulkan API
A modern cross-platform low-level graphics library and rendering framework
Open-Source Vulkan C++ API
Easy to integrate Vulkan memory allocation library
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
A low-level, portable graphics library for .NET.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
Vulkan bindings for Rust
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
Vulkan Quake port based on QuakeSpasm
One stop shop for getting started with the Vulkan API