Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
- pbr
- graphics
- 3d-graphics
- real-time
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
A cross-platform, safe, pure-Rust graphics API.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
One stop solution for all Vulkan samples
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Lightweight and modular C++11 graphics middleware for games and data visualization
Safe and rich Rust wrapper around the Vulkan API
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
A modern cross-platform low-level graphics library and rendering framework
Open-Source Vulkan C++ API
Awesome Vulkan ecosystem
Tutorial for the Vulkan graphics and compute API
Easy to integrate Vulkan memory allocation library
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer