Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Safe and rich Rust wrapper around the Vulkan API
- vulkan
- vulkan-api
- rust
- spir-v
Modern and easy-to-use library for Vulkan
- vulkan-library
- modern-cpp
- modular
- cross-platform
Vulkan API bindings for Go programming language
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
- vulkan
- netstandard
- csharp
- dotnet
Examples and demos for the Vulkan C++ API
- vulkan
- vulkan-demos
- example-code
- examples
Vulkan library oriented on high speed rendering
- vulkan
- vulkan-api
- vulkan-library
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
- pascal
- vulkan
- vulkan-api
- vulkan-library
Examples and demos for the new Vulkan API
- vulkan
- vulkan-api
- lwjgl
Basic graphics samples using Magma library and Vulkan graphics API
- vulkan
- vulkan-api
- vulkan-graphics
Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.
- vulkan
- vulkan-api
- rasterizer
Library for shader debugging and profiling for Vulkan and OpenGL
- vulkan-api
- opengl
- cplusplus
Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects
- cplusplus
- cplusplus-17
- cpp
- fast