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Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps

Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain, squalls, lightning and sound. No image assets.

Grok WebGL2 and GLSL through a sequence of guided tutorials, each chunked into atomic Q&A cards suitable for spaced repetition, with hands-on projects and solution code integrated throughout.