Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
- c-plus-plus
- voxel
- voxel-engine
- game-engine
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Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
A modern & fully featured HTML5 game engine (2D & 3D) for JavaScript/TypeScript, with WebGL/WebGPU rendering, built-in physics, Tiled map & glTF support and WebAudio.
3D Engine with Blender Integration
KlayGE is a cross-platform open source game engine with plugin-based architecture.
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
A free JavaScript game engine library with a web-based comprehensive suite of toolset for making HTML5 games. http://www.qiciengine.com
2D Game Engine with Lua Scripting made on top of SFML !
:video_game: Pokemon MMO engine with realtime editor
Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
voxeliq is an open source block-based game engine implementation developed with C#
Cross Platform D-Lang Game Engine with scripting support
A free cross-platform game engine focusing on fast prototyping and having fun with Luau scripting
A game engine with multiple backends, written in V
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
Game engine made on C++ with OpenGL and SDL (Simple DirectMedia Layer)