Audio playback and capture library written in C, in a single source file.
- audio
- playback
- capture
- recording
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Audio playback and capture library written in C, in a single source file.
Pure TypeScript media toolkit for reading, writing, and converting video and audio files, directly in the browser.
Graph-oriented live coding language and music/audio DSP library written in Rust
An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
C library for cross-platform real-time audio input and output
A cross-browser javascript wrapper for the html5 audio tag
A C library for reading and writing sound files containing sampled audio data.
A simple C++ library for reading and writing audio files.
A cross-browser wrapper for the Web Audio API which aims to closely follow the standard.
Python wrapper around sox.
C++ wrapper for FFmpeg
scalable audio processing framework and server written in Python
NI Media is a C++ library for reading and writing audio streams.
A thin wrapper around the Web Audio API that takes an <audio> element and gives you its waveform/frequency data in return.
python wrapper for rubberband
A sound fader for AVAudioPlayer written in Swift for iOS, tvOS and macOS.
The EBU ADM Renderer, written in Python, is the reference implementation of EBU Tech 3388
Lossless audio decoder written in common lisp
Sound library: Qt-style OpenAL wrapper for games
This Actionscript (AS3) framework was created to facilitate use of the powerful standingwave3 audio framework developed by maxl0rd written with Adobe Alchemy. This codebase was birthed out of the need for an easy audio looping solution. Examples of use are provided. The standingwave3 framework is available here: https://github.com/maxl0rd/standingwave3