Sign in

Repository Index

47,133 repositories indexed

Tags: Mobile
Tags

A repository shows when it has any selected Tag.

Clear Tags
Filters

Filters

Clear all filters

1–8 of 8 · Most stars

TranslatedMyLayout is a powerful iOS UI framework implemented by Objective-C. It integrates the functions with Android Layout,iOS AutoLayout,SizeClass, HTML CSS float and flexbox and bootstrap. So you can use LinearLayout,RelativeLayout,FrameLayout,TableLayout,FlowLayout,FloatLayout,PathLayout,GridLayout,LayoutSizeClass to build your App auto layout UIView UITableView UICollectionView RTL

FlexLayout adds a nice Swift interface to the highly optimized facebook/yoga flexbox implementation. Concise, intuitive & chainable syntax.

Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.

Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.

  • linux
  • ninja-gaiden
  • pc-port
  • recompilation

Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.

A cross-platform native UI engine with a Go backend: write apps in Go with signals, memos and flexbox layout, and each platform draws with its own native views — iOS, macOS, Windows, Android, Linux and the web

Cross Platform D-Lang Game Engine with scripting support

  • dlang
  • hipremeengine
  • opensource
  • crossplatform