A procedural textures authoring and 3D model painting tool based on the Godot game engine
- godotengine
- glsl
- procedural-generation
- texture-synthesis
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A procedural textures authoring and 3D model painting tool based on the Godot game engine
The Turn Based Strategy Game/eSport. Master your beasts! 🐺
A project to create a blazingly fast Swift game engine that is a joy to use 🚀
Kiwi.js is a blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore.
A tool to generate river meshes with flow and foam maps based on bezier curves.
A self-hosted, open-source quiz platform for smaller events.
CoreProtect is a blazing fast data logging and anti-griefing tool for Minecraft servers.
A simple virtual joystick for touchscreens, for both 2D and 3D games, with useful options.
Bash implementation of 2048 game
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD
Zircon is an extensible and user-friendly, multiplatform tile engine.
A Civilization-style strategy game about governing Israel from 15 May 1948. Real ministers, real map, every fact sourced. Unity + deterministic C# sim.
A Utility AI for C# and Unity
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
2D Game
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
Zenith is a 3D visualizer for Factorio, not it's own game and runs exclusively alongside Factorio. release video: https://youtu.be/WfOE97zCZLE?si=ZiUjPkUyOOLtnf3l
⚡ Blazing fast, modern, Game Engine powered by WebGPU for Deno and the browser
This repository contains Swarm Assault remake project based on the OpenRA Mod SDK.
Game to pop pimples using the awesome Godot Engine
Der Code meines 4X-Rundenstrategiespiels. The Code of my 4X turn-based strategy game.
"Blazingly fast", customizable, GPU-based heightfield fluid solver.
🖥️📱 A framework for GMS2 that automatically handles resizing the game view across different display and window sizes.
Experimental IMNOTGUI rewrite/successor for Gamemaker Studio 2