1.CoplayDev / unity-mcp
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
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57 repositories by Attention Score · Oct 28, 2026 – Nov 3, 2026 (UTC)
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
Forza Motorsport 4 recompilation based on ShiftGlue
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
ReStreet: FIFA Street (2012) recompiled for Windows PC, with online play, a launcher with friends, chat and rooms. Bring your own game.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
One framework for creating powerful cross-platform games.
C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.
Provides an efficient allocation free async/await integration for Unity.
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
inkle's open source scripting language for writing interactive narrative.
The main repository for the development of the evolution game Thrive.
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
A Civilization-style strategy game about governing Israel from 15 May 1948. Real ministers, real map, every fact sourced. Unity + deterministic C# sim.
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
High performance Lua interpreter implemented in C# for .NET and Unity
An alternative bootstrapper for Roblox with a bunch of extra features.
A C# Windows companion for Realm of the Mad God Exalt featuring real-time DPS tracking, player/party overlays, ability & loot logs, and gameplay utilities with updated combat calculation fixes.
High-performance C# ECS
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Unity C# reference source code.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Pure C# 3D real time physics simulation library, now with a higher version number.
A low-level, portable graphics library for .NET.
Cross-platform .NET/Mono bindings for LibVLC
Fellow Oak DICOM for .NET, .NET Core, Universal Windows, Android, iOS, Mono and Unity
FNA - Accuracy-focused XNA4 reimplementation for open platforms
A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
Point cloud importer & renderer for Unity
A game ROM manager, with a built in web based emulator using multiple sources to identify and provide metadata
An open-source custom bootstrapper for Roblox Studio that allows you to override files in Roblox Studio's directory, opt into development branches of Roblox, and experiment with Fast Flags.
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP
Infinitely Fast Deserializer for .NET, .NET Core and Unity.
Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
A game framework written with osu! in mind.
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
a 2D Game Development Framework
In-game debug console for Unity.
A small C# game framework
Puzzle game with clever twists (Unity3d)
This is a game that was created for FTJ 2012 ("F This Jam")
🐿️ A metadata-driven Minecraft launcher for reproducible, storage-efficient instances and a built-in CLI with MCP mode for AI agents.
:video_game: a Unity3D local multiplayer game made for MLH LocalHackDay