1.CoplayDev / unity-mcp
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
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58 repositories by Attention Score · Oct 5, 2026 – Nov 3, 2026 (UTC)
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
One framework for creating powerful cross-platform games.
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.
The main repository for the development of the evolution game Thrive.
Provides an efficient allocation free async/await integration for Unity.
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
inkle's open source scripting language for writing interactive narrative.
Unity C# reference source code.
An alternative bootstrapper for Roblox with a bunch of extra features.
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
Pure C# 3D real time physics simulation library, now with a higher version number.
High-performance C# ECS
SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
FNA - Accuracy-focused XNA4 reimplementation for open platforms
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
A game framework written with osu! in mind.
A small C# game framework
A game ROM manager, with a built in web based emulator using multiple sources to identify and provide metadata
Nez is a free 2D focused framework that works with MonoGame and FNA
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
An open-source custom bootstrapper for Roblox Studio that allows you to override files in Roblox Studio's directory, opt into development branches of Roblox, and experiment with Fast Flags.
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
Point cloud importer & renderer for Unity
A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.
🐿️ A metadata-driven Minecraft launcher for reproducible, storage-efficient instances and a built-in CLI with MCP mode for AI agents.
Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP
The repository host gives no description.
Ink integration for Godot Engine.
Puzzle game with clever twists (Unity3d)
Remake of Earth 2140 using OpenRA.
Manic Digger - a multiplayer block-building voxel game, Minecraft clone
Use Neovim as the default code editor for Unity — with .csproj generation, OmniSharp support and LSP-ready workflow.
The repository host gives no description.
a 2D Game Development Framework
In-game debug console for Unity.
A Utility AI for C# and Unity
This is a game that was created for FTJ 2012 ("F This Jam")
A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
Due to popular demand I have added my ZX Spectrum emulator
Detect root, emulation, debug mode and other security concerns in your Xamarin apps
Backend API for location-based games or mapping applications powered by OpenStreetMap data. Renders maptiles without external dependencies in C# from SQL Server, MariaDB, or PostgreSQL
A powerful C# coroutine library for Godot.