1.FreeCAD / FreeCAD
Official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
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Official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
OpenSCAD - The Programmers Solid 3D CAD Modeller
CUDA Templates and Python DSLs for High-Performance Linear Algebra
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
LibreCAD is a cross-platform 2D CAD program. It can read DXF/DWG, and write DXF/DWG/PDF/SVG files. It supports point/line/circle/ellipse/parabola/hyperbola/spline primitives. The GUI is highly customizable, and has dozens of translations.
FlashMLA: Efficient Multi-head Latent Attention Kernels
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Fast and minimalist 3D viewer.
Open3D: A Modern Library for 3D Data Processing
HarfBuzz text shaping engine
Optimized primitives for collective multi-GPU communication
Productive, portable, and performant GPU programming in Python.
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See documentation for contribution instructions.
JPEG XL image format reference implementation
projectM - Cross-platform Music Visualization Library. Open-source and Milkdrop-compatible.
A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
Pencil2D is an easy, intuitive tool to make 2D hand-drawn animations. Pencil2D is open source and cross-platform.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
🎵 Music notation engraving library for MEI with MusicXML and Humdrum support and various toolkits (JavaScript, Python)
2D Vector Graphics Engine Powered by a JIT Compiler
Lightweight and modular C++11 graphics middleware for games and data visualization
3D Engine with Blender Integration
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
Vulkan Bootstrapping Iibrary
🌳 Plugin for procedural generation of 3D trees of varying complexity for Godot Engine.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
Declarative UI toolkit for modern C++20
OpenSceneGraph git repository
A C++ & Python viewer for 3D data like meshes and point clouds
Image metadata library and tools
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.
OpenKO is an open source version of the old school Knight Online MMORPG. Specifically designed for version 1.298.
A single-file zero-overhead C++ idiomatic wrapper for WebGPU native
ArrayFire: a general purpose GPU library.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
An efficient C++20 GPU numerical computing library with Python-like syntax
C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
C++ image processing and machine learning library with using of SIMD: SSE, AVX, AVX-512, AMX for x86/x64, NEON, SVE for ARM, HVX for Hexagon
An image processing pipeline for ROS.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Converts a 3D Point Cloud into a 2D laser scan.
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
High performance physically based renderer in C++11
Thin, unified, C++-flavored wrappers for the CUDA APIs
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Restoration of defocused and blurred photos/images
A C++ GPU Computing Library for OpenCL
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
HARFANG 3D source code public repository
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
stdgpu: Efficient STL-like Data Structures on the GPU
[ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
High-quality pro HDR image resizing / scaling C++ library, including a very fast, precise, SIMD Lanczos resizer (header-only C++)
2D/3D simplicial mesh generator interface for Python (Triangle, TetGen, gmsh)
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
Implementation of the Go-ICP algorithm for globally optimal 3D pointset registration
:video_game: Open Source teleportation based first person puzzle-platformer
Modern and easy-to-use library for Vulkan
C++ modules for plotting, graphing and data visualization
A C++ binding for the OpenGL API, generated using the gl.xml specification.
A complete workflow for HDR imaging
KtikZ provides a nice user interface for making pictures using TikZ.
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
C++ bindings/wrapper for SDL2
Easy to use cross-platform 2D game library for C++
LidarView performs real-time reception, recording, visualization and processing of 3D LiDAR data. This repository is a mirror of https://gitlab.kitware.com/LidarView/lidarview.
Hardware Ray tracing extension for Chromium WebGPU
Polycode is a cross-platform framework for creative code.
lightweight lossless file minifier/optimizer
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
JSAR: browser engine library designed for the Spatial Web. You can use it to mix-render different modern Web 2D and 3D contents together.
Video++, a C++14 high performance video and image processing library.
Print wirelessly from Cura, PrusaSlicer or Slic3r to your 3D printer connected to an ESP8266 or ESP32 module
Vulkan best practice for mobile developers
GLIntercept is a OpenGL function call interceptor for Windows that will intercept and log all OpenGL calls
VeloView performs real-time visualization and easy processing of live captured 3D LiDAR data from Velodyne sensors (Alpha Prime™, Puck™, Ultra Puck™, Puck Hi-Res™, Alpha Puck™, Puck LITE™, HDL-32, HDL-64E). Runs on Windows, Linux and MacOS. This repository is a mirror of https://gitlab.kitware.com/LidarView/VeloView-Velodyne.