1.Niko1221 / Strata
Qwen3.8-Flash-Next on any consumer hardware: one-click install for Windows / Linux. Strata inference engine, OpenAI/Anthropic API on localhost, optional image input.
Ranked by Attention Score: stars gained over the last 7 complete days
19 repositories by Attention Score · Oct 28, 2026 – Nov 3, 2026 (UTC)
Qwen3.8-Flash-Next on any consumer hardware: one-click install for Windows / Linux. Strata inference engine, OpenAI/Anthropic API on localhost, optional image input.
Local inference engine for Qwen3.8-Flash-Next on NVIDIA Blackwell
Run large AI models on your own PC: Qwen3.8-Flash-Next on Strata's engine, and GLM 5.3 Flash, DeepSeek V4 Flash, LFM2.5, Qwen3.6, Ornith 1.5, Gemma 4, Tiel Coder and MiniCPM-V on a second engine written for PolyStrata. One-click install for Windows and Linux, OpenAI/Anthropic API on localhost.
A local inference engine for Apple silicon, built around the model.
TranslatedUsing dense-compute cards to accelerate sparse, large-VRAM hosts, where the hosts include AI Max+ 395, M3 512G, DGX Spark, and others.
Blazing fast Apple Silicon inference engine optimized for Qwen & Nemotron. OpenAI + Anthropic API compatible. Built by folks from nace.ai
The Open Source Strix Halo AI engine. Qwen 3.8 Flash Next Q4_K_XL: 1,801.01 pp, 73.17 tg single user, 194.37 tok/s 8 users; Qwen 3.8 27B Q4_K_XL: 656.33pp, 70.56tg tok/s single user with DFlash2
llama.cpp on a jailbroken PS5: run any GGUF model natively on the console, starting with Qwen 3.8
Xolotl (formerly Strata-DSV4.1): run DeepSeek-V4.1-Flash, all 552B, as a local coding agent on one gaming PC (RTX 4090 + 90 GB RAM) at up to ~27 tok/s, 512K context, October 1017 builds included. Plus GLM-5.3-Flash and Qwen3.8. MoE experts tiered across VRAM, pinned RAM and NVMe; OpenAI + Anthropic API.
Distribute and run LLMs with a single file.
MobiInfer runs 35B-A3B-class MoE models fully on-device on the Qualcomm Hexagon NPU, streaming experts from flash with lookahead scheduling (LES) and DSpark speculation.
llama.cpp fork that abliterates at inference
Open-source library of optimized deep learning operations (matmul, convolution, attention) for CPUs (x64, AArch64, RISC-V) and Intel GPUs. Used by PyTorch, TensorFlow, OpenVINO, and ONNX Runtime.
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
Official library for RaBitQ vector quantization and approximate nearest-neighbor search, in C++ and Python.
A minimalistic C++ Jinja templating engine for LLM chat templates