1.beyond-all-reason / Beyond-All-Reason
Main game repository for Beyond All Reason.
Ranked by Attention Score: stars gained over the last 180 complete days
59 repositories by Attention Score · May 7, 2026 – Nov 2, 2026 (UTC)
Main game repository for Beyond All Reason.
Open source clone of Theme Hospital
c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets
Open source RTS game running on the Spring/Recoil engine
ModuleScript loader with reusable and easy unified server-client modules for faster game development on Roblox
Neovim plugin for Godot 4 with GDScript LSP, GDShader support, C#, DAP debugging, Godot console output, formatting, health checks, static scene tree inspector, and in-editor Godot docs.
Construct dynamic and intuitive topbar icons. Enhance the appearance and behaviour of these icons with features such as themes, dropdowns and menus.
3DreamEngine is an *awesome* 3d engine for LÖVE.
An immediate mode GUI for the Love2D framework.
LUIS (Love2D UI System) is a flexible graphical user interface (GUI) framework built on top of the Löve2D game framework. LUIS provides developers with the tools to create dynamic, grid-centric, layered user interfaces for games and applications.
Synthwave x Fluoromachine port for Neovim
LÖVE Game Development & Automated Build System ⚡
Dialogue based Game Engine for Love2d with custom scripting language for dialogues
PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
Reusable dependencies for games made with lua (especially with love)
zero-dependency cross-platform builder for LÖVE to export games to Windows, MacOS, and Linux
Cirno's Perfect Math Library: Just about everything you need for 2D/3D games. Hopefully.
A modular roguelike engine for LÖVE, licensed under the MIT license.
Roguelike Toolkit in Love. A Love2D/lua port of rot.js
A luau-lsp extension to improve your experience in neovim.
LIKO-12 is an open source fantasy computer made using LÖVE
Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
Retained mode layout and GUI library inspired by .NET's MAUI controls with StackLayout, AbsoluteLayout, Grid, Label, Button, Image, CheckBox, RadioButton, Switch, ProgressBar, Slider, TextBox and Border.
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.
Strategy game based on history, mythology and fiction
A powerful resolution-handler and rendering library for LÖVE 📐
Fast, lightweight and easy-to-use pathfinding library for grid-based games
🌐🔥 Network multiplayer and messaging for CoronaSDK, Moai, Gideros, LÖVE & Defold
Tutorial on making a full-featured arkanoid (breakout)-type game with LÖVE framework.
A plugin that leverages Neovim's built-in RPC functionality to simplify opening files from within Neovim's terminal emulator without nesting sessions.
A parser/renderer for Aseprite animations in LÖVE. :peach:
This repository was moved to GitLab: https://gitlab.com/solarus-games/zsdx
An immediate mode GUI library for LÖVR and LÖVE
Hot Particles is a spicy particle editor for LÖVE.
Planimeter Game Engine 2D - LÖVE-based game engine for Lua
An underwater one-button real-time strategy game.
Bringing emacs' greatest feature to neovim - Tetris!
Shädows - A Shadows & Lights engine for löve
A Lua language server add-on for writing PICO-8 code in an external editor
A simple, but powerful scene/gamestate manager that uses a stack
a simple vector library for Lua based on the PVector class from processing
Non-blocking love2d HTTPS/HTTP library
Room-based camera with smooth transitions for LÖVE