1.recastnavigation / recastnavigation
Industry-standard navigation-mesh toolset for games
- ai
- crowd-simulation
- game-development
- navigation
- navmesh
- pathfinding
- +7 more
Ranked by Attention Score: stars gained over the last 7 complete days
34 repositories by Attention Score · Oct 29, 2026 – Nov 4, 2026 (UTC)
Industry-standard navigation-mesh toolset for games
A simple and easy-to-use library to enjoy videogames programming
Vulkan-based implementation of 3Dfx Glide for Linux / Wine, spun off from DXVK.
Odin Programming Language
Making Docker and Kubernetes management easy.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
zlib replacement with optimizations for "next generation" systems.
2D Vector Graphics Engine Powered by a JIT Compiler
Simple and Fast Multimedia Library
TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
3D Engine with Blender Integration
Crack legacy zip encryption with Biham and Kocher's known plaintext attack.
Go bindings for unarr (decompression library for RAR, TAR, ZIP and 7z archives)
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
A lightweight single-header cross-platform library for general windowing
Ultra-portable, high performance, open source multimedia framework.
Native SVG parser and renderer for SwiftUI, UIKit and AppKit, with tools for PNG, PDF, SF Symbols and Swift source.
A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
A simple C++ 03/11/etc timer class for ~microsecond-precision cross-platform benchmarking. The implementation is as limited and as simple as possible to create the lowest amount of overhead.
Common Lisp bindings and interface to the Allegro 5 game programming library
D bindings for the sokol headers (https://github.com/floooh/sokol)